Smoke and Fire in Blender 2.71 Cycles | CG TUTORIAL
Trying to make thick smoke with "sharp edges", like candle's smoke but not so blurry/foggy. I get odd waves, ideas to prevent these? (2/2 is pic of the smoke material) : r/blenderhelp
Fake smoke v2. for blender 2.92 by anul147 on DeviantArt
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I can use 3D noise and a spherical gradient with Principled Volume to make a UV sphere into a cloud of smoke, as in the image. How can I use textures like